Soul's Questions
Complete answers about purchasing, platforms, mechanics, and bugs. 15 player FAQs + official FAQ + known bug list.
The game is buy-to-play (optional cosmetic purchases, no pay-to-win). Available on Epic Games Store, Xbox Series X|S, and PC (Xbox App), with day-one access on Xbox Game Pass. EA purchasers automatically receive the 1.0 full release at no extra cost. The Steam version launched alongside 1.0. Note: Epic/Xbox purchases and saves cannot be transferred to Steam; the Steam version requires a separate purchase.
Not at all. The game uses instant matchmaking — join solo or party up with up to 4 friends, and the system fills the room automatically. The "jump right in" design has no lobbies; disconnects are backfilled with new players.
The game features a three-layer communication system: Emote Wheel, Tactical Pings, and Co-op Power feedback (Co-Strike cyan lines). Aura effects make ally skills visible on screen, letting you sense timing without a word.
After each run, resources and relics collected during that run are lost, but permanent Perks and soul upgrades are retained. The classic roguelike loop of "permanent growth + temporary build."
Learn the basics first, then gradually enable Ordeals starting at Agony 1–3. Each equipped Ordeal raises Agony and grants richer rewards. Can be toggled on or off at the Bone Shrine at any time.
The Bone Shrine is a healing checkpoint within runs — 12 per world, costing 25 Bones to restore your and nearby allies' health. Cannot be used before the Ascension Battle, making it the last heal before a boss fight. Charon's Shop in Dark Woods sells cosmetics.
Relics are temporary passive items for a single run — up to 8, rerollable at the Bone Shrine. Perks are permanent passives across runs — up to 6 slots, upgraded to Rank 5 at Dante. Simply put: Relics are "how do I play this run," and Perks are "become stronger forever."
Triggers when multiple players attack the same enemy simultaneously. Cyan lines link synergizing players; higher stacks grant greater crit rate and damage bonuses. This is the core mechanic of 33-player co-op — encouraging focused fire.
Currently 4 weapons: Sword of Justice (tank), Daggers of Greed (burst), Staff of Sloth (control), Bow of Hope (ranged). Gluttony and Charity coming in future updates. Each weapon has a unique energy gauge, Co-op Power, and 6 Masteries.
When HP reaches zero, you enter Soul Form — a translucent ghost that can move slowly but cannot attack. Other players can approach and hold the interact key to revive you. If not revived in time, you die and exit the run.
Inspired by Dante's Divine Comedy. Currently open: Inferno (Hell) and Purgatorio (Purgatory). Paradiso coming in a future update. Dark Woods is the player hub.
Dante is a guide and perk merchant, not a playable character. You play as a "cursed nameless soul" and can customize appearance with capes, weapon skins, halo effects, etc.
Currently no dedicated solo or offline mode. The core design is 33-player co-op. You can create private rooms with friends only (up to 4), but remaining slots are filled by matchmaking.
Xbox and Epic achievement systems supported. The 1.0 / Steam version includes the full achievement list. During EA, complete Feats to unlock rewards and raise Feat Level (Lv.6 → Weapon Upgrades, Lv.8 → Relic Wishing).
Use the official Discord (devs are active), the Thunder Lotus support page (includes Known Issues list and bug report form), or the in-game feedback survey. Patches and content updates are released regularly.
No. This is Thunder Lotus's fourth title, developed by a new team led by Stephan Logier, but retaining the signature hand-drawn art style.
No. Content was added continuously during EA, and 1.0 launched alongside the Steam release. EA purchasers automatically receive 1.0 at no extra cost.
No. Not even with the same email. Epic/Xbox purchases and saves do not carry over to Steam.
No, it was reset at EA launch. However, EA progress carries over to 1.0.
Yes. The game supports crossplay.
Yes. Achievements were added in the 1.0/Steam version; Epic and Xbox also have achievements.
The 1.0 price is higher than EA ($19.99), but EA purchasers do not need to pay the difference.
Continuing the Thunder Lotus tradition of co-developing with the community. Player feedback is key to improving the game.
Source: Thunder Lotus official support page
Effect persists on training dummies; does not affect actual combat.
Two players triggering Staff of Sloth simultaneously may lose visual effects.
Players can join/leave parties during loading screens.
Identical damage values do not display damage numbers.
Equipping it may falsely trigger healing VFX when other players spawn.
Players can activate Co-op Power during Ascension.
Background music may disappear while spectating.
Disbanding party can free you from a soft-locked boss arena.
Disconnecting can leave the game stuck on an error message.
Game continues accepting keyboard/mouse input when unfocused.
Cursor may lock to top-left in 4K fullscreen.
ESC key behavior is inconsistent.
Some keys are incorrectly marked as bound during remapping.
Ordeals menu is difficult to navigate with mouse and keyboard.
Suspending rather than closing the game may cause issues.
Performance issues (stuttering / crashes) may occur.
Closing the game on Xbox One before selecting a weapon for the first time may crash.
Xbox One cannot use Xbox Social Features to join parties.